Skip to content
← RageBuilder
Case Theoryv1.3

Case Theory

A cooperative deduction game for two players, one device.
The Detective sees the evidence. The Accuser must deduce the truth
from a limited number of verbal hints. No servers. No two cases alike.

Player 1 · The Detective

Study the Evidence

Read every clue carefully and commit the case to memory — the grid below shows the full solution. In a moment the device passes to the Accuser, who will see only the written evidence. Do not let them peek!

Evidence Log

    Case Board — the solution

    Player 2 · The Accuser

    The Interrogation Begins

    Hand the device to the Accuser. The Detective must now be out of the loop — they will listen to the Accuser's verdict, then check if it holds.

    1. The Accuser studies the evidence log on the next screen.
    2. The Accuser deduces the full solution and enters it on their verdict form.
    3. The Detective may give up to 3 hints if asked — each hint must be a single yes/no statement (e.g. "Was Alice the knife?") and costs one token.
    4. When the Accuser submits, the Detective verifies. Match = case closed. Mismatch = case reopened (tokens keep spending).
    Player 2 · The Accuser

    Deduction Board

    Study the evidence. If stuck, ask the Detective a yes/no question — it costs a token. The Detective must answer honestly.

    Hint tokens:

    Evidence Log

      Asked Hints

        Ask the Detective

        The Detective answers honestly out loud, then taps Yes or No. Each question spends one token.

        Your Verdict

        After submitting, pass the device back to the Detective to verify.